How I designed a high-contrast, context-aware electric scooter rental platform from the ground up, cutting unlock times by 40% and reducing parking violations.
Project Name
Booz Mobility
Platform
Android Mobile App
My Role
Freelance Designer
Tools
Photoshop, InVison
Back in 2018, I got a call from Rutvij, a friend of one of my friends. He told me he was an entrepreneur
and wanted to build a mobile app for his new startup, Booz Mobility. Over that call, he shared his whole
vision with me. He wanted to launch India's first civic-approved electric kick-scooter rental platform.
The idea sounded incredibly exciting, but as a freelance designer, I knew building a complex utility app
from a completely blank canvas was going to be a massive challenge. I took it up, and this is the story of
how I designed Booz Mobility from scratch.
Booz Mobility wasn't trying to be another standard ride-sharing app. Rutvij explained that they were targeting a unique hybrid market. Instead of scattering scooters all over a city where they could get stolen or damaged, Booz planned to operate in two specific areas:
My job as the solo product designer was to take this business model and create an easy-to-use Android app from scratch. I was responsible for end to end design.
Before designing the first screen, I spent a couple of days just breaking down how this system would actually work in real life. I realized that renting a physical scooter involves a lot of real-world friction.
Since this was an Android app, I also had to keep in mind that many users would be using budget devices with slower cameras and weaker GPS accuracy. The design had to be lightweight and foolproof.
I started looking for similar scooter rental apps, but to my surprise, there were none available in India.
Although dockless scooter apps like Bird and Lime were becoming popular in the US and Europe, the Indian
market was very different.
I wanted to understand why this model hadn’t succeeded in India, so I started studying the challenges. Two
major reasons stood out.
Now that I had a better understanding of the product and its target market, my next step was to identify who I was designing for. Based on the business model and expected user behavior, I created two user personas representing the primary users of Booz Mobility.
Creating user personas gave me a clear picture of who I was designing for, but I also wanted to understand how these users would think, feel, and behave throughout their journey. To do that, I created empathy maps for both personas, helping me identify potential pain points and opportunities before moving into the design phase.
Creating empathy maps helped me understand the challenges users could face throughout their journey. Based on these insights, I identified three key problems that the product needed to solve before moving into the design phase.
With the key problems clearly defined, I wanted to understand the complete rental journey before designing any screens. Instead of focusing on individual features, I mapped the entire user flow from signing up to completing a ride. This helped me identify every interaction, reduce unnecessary steps, and create a smooth experience throughout the app.
With the user flow finalized, I started creating early concept designs through low fidelity wireframes. My
goal was to explore different layout ideas, validate the complete rental journey, and make sure every step
felt simple and intuitive before moving into visual design.
The wireframes covered the complete user experience, including onboarding, finding nearby scooters,
scooter details, QR code scanning, ride tracking, payment, ride summary, and user profile. These early
concepts helped me discuss ideas with the founder, gather feedback, and refine the experience before
designing the final interface.

After validating the early concepts with the founder, I started designing the final user interface. My focus was to create a clean, simple, and intuitive experience that made renting an electric scooter easy for both first time and returning users. Every screen was designed to reduce friction and help users complete their journey with confidence, from finding a scooter to ending a ride.
The onboarding experience was designed to help new merchants get started quickly.
I designed the complete ride experience, allowing users to find nearby scooter hubs, view available scooters, unlock a scooter by scanning a QR code, track their ride in real time, and end the ride with a photo confirmation to ensure the scooter was parked correctly at the designated hub.
The Wallet and Ride History screens allow users to manage their balance, view transaction history, and access details of previous rides, providing a clear record of payments and completed journeys in one place.
The project successfully transformed an early business idea into a complete mobile application, providing users with a simple and intuitive way to rent electric scooters. The product laid the foundation for Booz Mobility’s launch and helped bring the founders’ vision to life.
The project helped establish a strong mobile interaction foundation focused on usability, operational simplicity, and quick decision making for users interacting with mobility services in outdoor environments.
Working on Booz Mobility taught me that designing a great user experience goes beyond creating good looking screens. I learned how to design for real world situations where users interact with physical products, GPS, QR codes, parking rules, and changing network conditions. This project also strengthened my ability to turn an early stage idea into a complete mobile product by working closely with the founder throughout the design process.
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